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How did they do with with Obi Cloth?
#4
(11-03-2026, 02:48 PM)AdamZ101 Wrote: Thanks for the suggestions. So I created proxy meshes for each bone, but I'm having trouble with the skirt clipping through the thigh.

Changing the Thickness on the Obi Collider works, but it "pillows" it out so there's a bulge. I've tried to double the skirt mesh's resolution, but that didn't help either.

Here are some additional settings.

The screenshots (proxy-mesh-for-sdf) clearly show the collider is smaller than the body near the hip area, so the cloth will naturally clip trough it. Make sure it follows the surface of the mesh as closely as possible.

In addition to this, the solver's synchronization mode is set to "asynchronous". This introduces a 1-frame delay with respect to physics and animation. It would be better to use "synchronous fixed" mode and set the Animator's update mode to update physics as well. See:
https://obi.virtualmethodstudio.com/manu...olver.html
https://obi.virtualmethodstudio.com/manu...eloop.html

kind regards,
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Messages In This Thread
RE: How did they do with with Obi Cloth? - by josemendez - 11-03-2026, 05:59 PM