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Stretching verts uniformly
#4
(19-09-2025, 03:27 AM)Aroosh Wrote: Hey!

So using parallel evaluation doesn't seem to make a change.

That means simulation is not the problem. Rendering might be, see below.

(19-09-2025, 03:27 AM)Aroosh Wrote: Is there anything else I can do?

Yes, you may need to use more skin influences to bind the mesh to the simulation. To do this, use a custom skinmap in your ObiSoftbodySkinner component, set the "Max Influences" to something other than the default 4 (6-12) and click "Bind". This will drive the motion of each vertex using more particles, which may improve skinning smoothness.

kind regards,
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Messages In This Thread
Stretching verts uniformly - by Aroosh - 13-09-2025, 05:32 AM
RE: Stretching verts uniformly - by josemendez - 15-09-2025, 04:32 PM
RE: Stretching verts uniformly - by Aroosh - 19-09-2025, 03:27 AM
RE: Stretching verts uniformly - by josemendez - 19-09-2025, 07:56 AM