19-09-2025, 07:56 AM
(This post was last modified: 19-09-2025, 07:56 AM by josemendez.)
(19-09-2025, 03:27 AM)Aroosh Wrote: Hey!
So using parallel evaluation doesn't seem to make a change.
That means simulation is not the problem. Rendering might be, see below.
(19-09-2025, 03:27 AM)Aroosh Wrote: Is there anything else I can do?
Yes, you may need to use more skin influences to bind the mesh to the simulation. To do this, use a custom skinmap in your ObiSoftbodySkinner component, set the "Max Influences" to something other than the default 4 (6-12) and click "Bind". This will drive the motion of each vertex using more particles, which may improve skinning smoothness.
kind regards,

