Hello
I have a softbody that looks like a block of iron which has about the same number of particles and vertices.
I noticed that when I stretch either of the sides the vertices do not stretch uniformly.
Can you point me in the right direction as to what parameters I should tweak in order to make this stretching uniform?
Thanks
Aroosh
(13-09-2025, 05:32 AM)Aroosh Wrote: [ -> ]Hello
I have a softbody that looks like a block of iron which has about the same number of particles and vertices.
I noticed that when I stretch either of the sides the vertices do not stretch uniformly.
Can you point me in the right direction as to what parameters I should tweak in order to make this stretching uniform?
Thanks
Aroosh
Hi,
Use Parallel evaluation mode instead of Sequential. See:
https://obi.virtualmethodstudio.com/manu...uationmode
kind regards,
Hey!
So using parallel evaluation doesn't seem to make a change. Is there anything else I can do?
Thanks
Aroosh
(19-09-2025, 03:27 AM)Aroosh Wrote: [ -> ]Hey!
So using parallel evaluation doesn't seem to make a change.
That means simulation is not the problem. Rendering might be, see below.
(19-09-2025, 03:27 AM)Aroosh Wrote: [ -> ]Is there anything else I can do?
Yes, you may need to use more skin influences to bind the mesh to the simulation. To do this, use a custom skinmap in your
ObiSoftbodySkinner component, set the "Max Influences" to something other than the default 4 (6-12) and click "Bind". This will drive the motion of each vertex using more particles, which may improve skinning smoothness.
kind regards,