7 hours ago
(This post was last modified: 7 hours ago by josemendez.)
Hi,
That would be a really bad design choice, and quite limiting as it doesn’t allow for a proper inertial frame of reference implementation - which is central to how Obi works - or local space simulation without many edge cases which are detrimental to performance.
It’s how Obi 1.0 used to work (instead of a name, actors had a *reference* to an arbitrary solver), we but quickly moved on from it. See:
https://obi.virtualmethodstudio.com/foru...l#pid17184
Kind regards,
That would be a really bad design choice, and quite limiting as it doesn’t allow for a proper inertial frame of reference implementation - which is central to how Obi works - or local space simulation without many edge cases which are detrimental to performance.
It’s how Obi 1.0 used to work (instead of a name, actors had a *reference* to an arbitrary solver), we but quickly moved on from it. See:
https://obi.virtualmethodstudio.com/foru...l#pid17184
Kind regards,