8 hours ago
(This post was last modified: 8 hours ago by josemendez.)
Hi!
This is not a bug, it is intentional: ropes preallocate a pool of inactive particles, that are activated an used when necessary. Your rope has run out of pooled particles (no more particles can be used) so the only way to keep increasing its length is to increase the length of a segment.
You can set the rope blueprint’s “pooled particles” to determine how many particles you want the rope to have at maximum. See the red warning box in the manual: https://obi.virtualmethodstudio.com/manu...ursor.html
If you mean setting the maximum length, just stop calling ChangeLength() if it will result in a rope that’s too long for you.
Kind regards,
This is not a bug, it is intentional: ropes preallocate a pool of inactive particles, that are activated an used when necessary. Your rope has run out of pooled particles (no more particles can be used) so the only way to keep increasing its length is to increase the length of a segment.
Quote:Is there a setting to limit the rope length? If so, where should I modify it to increase the maximum length?
You can set the rope blueprint’s “pooled particles” to determine how many particles you want the rope to have at maximum. See the red warning box in the manual: https://obi.virtualmethodstudio.com/manu...ursor.html
If you mean setting the maximum length, just stop calling ChangeLength() if it will result in a rope that’s too long for you.
Kind regards,