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Bug / Crash Bug Where a Straight Segment Appears When the Rope Reaches a Certain Length - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Bug / Crash Bug Where a Straight Segment Appears When the Rope Reaches a Certain Length (/thread-4546.html) |
Bug Where a Straight Segment Appears When the Rope Reaches a Certain Length - twocomet - 01-09-2025 Hello, In the Obi Rope sample scenes, there is a scene called RopeGrapplingHook. In this scene, if the rope is extended beyond a certain length, a straight segment appears, and the rope behaves erratically. I have attached a video for your reference. Please take a look. Is there a setting to limit the rope length? If so, where should I modify it to increase the maximum length? RE: Bug Where a Straight Segment Appears When the Rope Reaches a Certain Length - josemendez - 01-09-2025 Hi! This is not a bug, it is intentional: ropes preallocate a pool of inactive particles, that are activated to be used when necessary. Your rope has run out of pooled particles (no more particles can be used) so the only way to keep increasing its length is to increase the length of a segment. Quote:Is there a setting to limit the rope length? If so, where should I modify it to increase the maximum length? You can set the rope blueprint’s “pooled particles” to determine how many particles you want the rope to have at maximum. See the red warning box in the manual: https://obi.virtualmethodstudio.com/manual/7.1/ropecursor.html If you mean setting the maximum length, just stop calling ChangeLength() if it will result in a rope that’s too long for you. Kind regards, |