Yesterday, 10:07 AM
(Yesterday, 07:25 AM)josemendez Wrote: Hi!I see, thank you for replying.
Unfortunately it’s not possible, due to the isosurface extraction method being closely related to the fluid simulation. The isosurface represented by the mesh has the same *density*, instead of the same distance to the closest particle/point which is what most voxel tools do. Cloth/rope/softbody particles don’t track density, so the algorithm would need to be “downgraded” to work on distances.
However that’s the same thing other tools like Mudbun do, and they are a lot more flexible in that regard (they work with arbitrary SDF shapes, not just particles).
Kind regards