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Help  Obi Rope Cursor and Resolution
#3
(15-11-2024, 10:13 AM)josemendez Wrote: Ropes have a single "resolution" value, Obi does not support multirresolution / adaptive resolution ropes.

As a result, adding control points does not affect the rope blueprint's resolution value. Since each control point ensures a particle is placed exactly at the control point location, placing many control points togethers makes you end up with more particles in that area. However particle spacing as far a resolution is concerned remains unchanged.

Cursors only copy particle properties form the source (mass, radius, color, etc). The spacing used when placing new particles is the rope's average particle spacing, calculated from the rope's blueprint rest state. You could abuse this to force slightly larger distance between particles in the middle of the rope, by adding more particles to the mid-section of the rope in its rest state. The more particles there are with longer spacing between them, the higher the average inter-particle distance used by the cursor will become.

kind regards,

I wanted the rope to have some extra particles at the start because at that point i need some extra precision and collision but the rest can follow a low resolution. So i manually points at the start. Now is it possible that the rest of the rope when extended from the middle follow the same resolution as blue print and start contains some extra points (which i have manually added)?
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Messages In This Thread
Obi Rope Cursor and Resolution - by vrtraining - 15-11-2024, 05:13 AM
RE: Obi Rope Cursor and Resolution - by vrtraining - 15-11-2024, 10:30 AM