17-08-2024, 10:46 AM
(This post was last modified: 17-08-2024, 10:47 AM by josemendez.)
(17-08-2024, 10:37 AM)tapLucas Wrote: Yes, due to the limitations of WEBGL, it doesn't support Burst and multithreading. In any case, I will look for new solutions. You are the best development consultant, and I am very grateful for your help!
Thanks! It’s my pleasure to help developers like yourself
I was thinking that maybe Obi7 would help since it has a fully GPU, compute shader-based backend. However it turns out compute shaders aren’t supoorted in WebGL either. :/
Other similar assets I know of (Rope Toolkit/Minikit) are also based on Burst, so they’ll have the same limitation.
Off the top of my head, your best bet is to use either Unity’s articulated bodies or rigidbodies+joints, and develop a custom system based around them. It’s certainly a time investment, but has the best chance to work reasonably well in WebGL imho.
Best of luck with your project,
Kind regards