14-08-2024, 08:07 AM
(14-08-2024, 07:36 AM)josemendez Wrote: Hi,I see and understand.
Just set the solver's gravity to zero
To elaborte further: setting the solver's gravity will affect all actors in it. If you only want to affect a specific fluid emitter, you can use its blueprint's buoyancy parameter to control how strongly gravity will affect that specific fluid. Setting it to zero will disable gravity for that specific fluid.
As for the rotating effect in the video, it's a spherical force zone with negative radial acceleration so that particles accelerate towards its center.
kind regards
I wondered if there was a means by which the fluidĀ could be held in a particular shape.
Thank you.