23-04-2018, 08:25 AM
(This post was last modified: 23-04-2018, 08:26 AM by josemendez.)
(20-04-2018, 08:33 PM)PrismicStudios Wrote: I'm on Unity 2017.3.1f1 and obi cloth 3.4
I'm using Mixed Lighting with baked global illumination in shadowmask mode for some scenes and all realtime in other scenes.
Hi there,
We are unable to reproduce this in 3.4. This bug was spotted and fixed in 3.2, so it would be a regression. We are investigating if a certain combination of light mapping / graphics options trigger it.
In the meantime, there's a relatively easy fix: If you're not using ObiParticleRenderer at runtime (which you most likely aren't), you can simply remove Resources/ObiMaterials/ParticleShader.shader and SimpleParticleShader.shader, or leave them out of the build, as they are only used for visualization/debug purposes and do not affect the simulation at all. Doing this will allow you to build your game.
kind regards,