(24-07-2024, 09:02 AM)josemendez Wrote: Hi!I am currently facing an issue where my two ropes get entangled with each other. I have enabled surface-based collision for the ropes. However, when I modify the length of the ropes, they sometimes pass through each other, possibly due to excessive forces. I have attached the control points of the ropes to an object, and when I move the object, it changes the length of the ropes.
This should not be the case, collisions and length are completely unrelated to each other. Could you be more specific? How/when are you changing the length of the rope? does the area of the rope that your cursor is using as source (its sourceMu parameter) have collision filters that might filter out collisions?
kind regards,
If it is not related to changeLength, how can I prevent the ropes from passing through each other under fast movement or strong forces?