18-06-2024, 12:20 PM
(17-06-2024, 04:25 PM)josemendez Wrote: So job threads are enabled but the threads aren’t getting any work? That’s really strange!
Please share a profiling session with us. In the profiler, there’s two buttons at the top right corner that allow you to export/import the data, profile your game for a few seconds and then export and send the data to support(at)virtualmethodstudio.com.
Also, could you describe your scene/setup? What does this “ton of work” you’re pushing look like?
Kind regards,
Here is the debuger data:
https://drive.google.com/file/d/1SMVyghs...drive_link
And here is a link to the project for you to check. Let me know once you download the project and I will delete the link:
https://drive.google.com/file/d/1wK4SNm0...sp=sharing
Basically in the project there is around 6 copies of a 2k vertices model that "inflate" using your plugin. That's all really. This work is enough to make the game run at 1 FPS.