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Help  Towel simulation in Quest
#11
Thank you for your reply.

I need second scenario. ( if you want to be able to fold/unfold it, you must use a mesh that represents it in an unfolded state, and use ObiCloth.)
I need to use thick cloth to simulate as towel.
Is it possible to make the cloth thicker in the existing example scenes? Alternatively, if I create a thick rectangular mesh and apply Obi Cloth to it, will it work without lagging?
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#12
(28-06-2024, 11:28 AM)balaji.v Wrote: Thank you for your reply.

I need second scenario. ( if you want to be able to fold/unfold it, you must use a mesh that represents it in an unfolded state, and use ObiCloth.)
I need to use thick cloth to simulate as towel.
Is it possible to make the cloth thicker in the existing example scenes? Alternatively, if I create a thick rectangular mesh and apply Obi Cloth to it, will it work without lagging?

When you talk about "thicker" cloth, do you mean cloth that doesn't have a single surface (like a plane)?

In that case you will need to use proxies. The idea is to have a single-layered cloth simulation, then bind a thicker, more complex mesh on top of it.

Alternatively, ObiCloth 7 (currently in beta) can directly simulate thick cloth without the need to either create proxies or bind them manually: you can generate a cloth simulation mesh from your visual mesh using automatic decimation, then bind one (or multiple) meshes to it.

http://obi.virtualmethodstudio.com/manua...setup.html
http://obi.virtualmethodstudio.com/manua...modes.html

Write to support(at)virtualmethodstudio.com if you're interested in using it.

kind regards,
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