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Particle Dragger Inaccurate
#4
(21-05-2024, 10:20 PM)djones2 Wrote: The particle renderer does not show anything in the editor or in the play mode, i'm in hdrp and i've already converted the built in materials to hdrp

Hi,

There's no lit shader for the particle renderer in HDRP as of Obi 6, it has only recently been introduced in Obi 7 (currently in beta). See:
http://obi.virtualmethodstudio.com/manua...ering.html

Quote:Shader

Shader used to shade the particles. By default, a shader for the built-in render pipeline is used. There's a URP shader available too (ParticleShaderURP). You can also write your own custom shaders.

You can visualize the particles in the blueprint editor nonetheless, either as points (the default) or full ellipsoids if you enable "particles" in the visualization options:

[Image: LlPEYDf.png]

These particles are where you'll be able to drag a softbody from, since Obi is a particle-based simulator. See the manual for details regarding how to change the resolution - and as a result, the amount of particles:
http://obi.virtualmethodstudio.com/manua...setup.html

kind regards,
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Messages In This Thread
Particle Dragger Inaccurate - by djones2 - 20-05-2024, 08:55 PM
RE: Particle Dragger Inaccurate - by josemendez - 21-05-2024, 07:50 AM
RE: Particle Dragger Inaccurate - by djones2 - 21-05-2024, 10:20 PM
RE: Particle Dragger Inaccurate - by josemendez - 22-05-2024, 07:42 AM
RE: Particle Dragger Inaccurate - by djones2 - 22-05-2024, 10:04 PM
RE: Particle Dragger Inaccurate - by josemendez - 23-05-2024, 08:31 AM