20-05-2024, 08:55 PM
I'm using the particle dragger on a softbody, but i doesn't drag on the exact area i click on the model, it drags somewhere else on the softbody, these are the screenshots of the softbody setup.
(20-05-2024, 08:55 PM)djones2 Wrote: [ -> ]I'm using the particle dragger on a softbody, but i doesn't drag on the exact area i click on the model, it drags somewhere else on the softbody, these are the screenshots of the softbody setup.Hi,
(21-05-2024, 07:50 AM)josemendez Wrote: [ -> ]Hi,The particle renderer does not show anything in the editor or in the play mode, i'm in hdrp and i've already converted the built in materials to hdrp
The particle dragger drags particles, as the name implies. So it often won't drag from the *exact* point you click, but the particle closest to that point. Normally this isn't very far away from the point you click, unless your blueprint resolution is very low. You can add a ObiParticleRenderer component to your softbody to visually inspect its particles, see if the amount of particles you're using is too low.
kind regards
(21-05-2024, 10:20 PM)djones2 Wrote: [ -> ]The particle renderer does not show anything in the editor or in the play mode, i'm in hdrp and i've already converted the built in materials to hdrp
Quote:Shader
Shader used to shade the particles. By default, a shader for the built-in render pipeline is used. There's a URP shader available too (ParticleShaderURP). You can also write your own custom shaders.
![[Image: LlPEYDf.png]](https://i.imgur.com/LlPEYDf.png)
(22-05-2024, 07:42 AM)josemendez Wrote: [ -> ]Hi,I changed to the built in render pipleline and rebuilt the softbody setup to visualize the particles with the particle renderer, when using the particle dragger it doesnt drag on specific particles that are shown (particle renderer is enabled), is it because of the raycast from screen point.
There's no lit shader for the particle renderer in HDRP as of Obi 6, it has only recently been introduced in Obi 7 (currently in beta). See:
http://obi.virtualmethodstudio.com/manua...ering.html
You can visualize the particles in the blueprint editor nonetheless, either as points (the default) or full ellipsoids if you enable "particles" in the visualization options:
These particles are where you'll be able to drag a softbody from, since Obi is a particle-based simulator. See the manual for details regarding how to change the resolution - and as a result, the amount of particles:
http://obi.virtualmethodstudio.com/manua...setup.html
kind regards,
(22-05-2024, 10:04 PM)djones2 Wrote: [ -> ]the particle dragger it doesnt drag on specific particles that are shown (particle renderer is enabled), is it because of the raycast from screen point.
![[Image: vCCkJ8f.png]](https://i.imgur.com/vCCkJ8f.png)