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Help  Debug Collisions position and normal
#2
Hi!

contact.pointA is a barycentric point on the simplex, averaging it together with contact.pointB (which is a point on the surface of the collider, expressed in solver space) doesn’t make any sense. See:

https://obi.virtualmethodstudio.com/manu...sions.html
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Messages In This Thread
RE: Debug Collisions position and normal - by josemendez - 28-04-2024, 06:53 PM