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Read influence from a texture or vertex color instead of painting in Unity?
#5
(08-04-2024, 01:11 PM)josemendez Wrote: Hi!

Attached to this post you'll find a modified ObiSoftbodySkinnerEditor.cs script (for Obi 7 only!) that allows you to import/export per-vertex influence to/from png textures. Right now the export size is fixed at 512x512, with a border padding distance of 64 pixels.

[Image: dqZ9Nkd.png]

Replace the one in your project with it. Let me know if you have any comments!

kind regards,

That was quick! Thank you very much. I'll take a look.
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Messages In This Thread
RE: Read influence from a texture or vertex color instead of painting in Unity? - by kodra - 08-04-2024, 07:25 PM