06-04-2024, 07:04 AM
(05-04-2024, 08:30 PM)josemendez Wrote: Influence and SkinMap are entirely different things.
Influence is a single float value per vertex that blends between skeletal animation and simulation. It is possible to store and read this to/from a texture, but it is currently not implemented. I can add this for you next week, as it is fairly simple to do.
SkinMap is a list of particle weights: for each vertex, a variable number of <particleID, weight> tuples used to determine which particles have influence over the position of a given vertex. This cannot be read from or written to textures.
Kind regards,
Thank for your reply! That would be a good feature to have.