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Read influence from a texture or vertex color instead of painting in Unity?
#3
(05-04-2024, 08:30 PM)josemendez Wrote: Influence and SkinMap are entirely different things.

Influence is a single float value per vertex that blends between skeletal animation and simulation. It is possible to store and read this to/from a texture, but it is currently not implemented. I can add this for you next week, as it is fairly simple to do.

SkinMap is a list of particle weights: for each vertex, a variable number of <particleID, weight> tuples used to determine which particles have influence over the position of a given vertex. This cannot be read from or written to textures.

Kind regards,

Thank for your reply! That would be a good feature to have.
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Messages In This Thread
RE: Read influence from a texture or vertex color instead of painting in Unity? - by kodra - 06-04-2024, 07:04 AM