19-09-2023, 03:34 AM
(18-09-2023, 06:08 AM)josemendez Wrote: Hi there,
If the patient is a skinned character, you must use skinned cloth (since Unity does not support deformable MeshColliders, nor does any engine due to performance reasons) and as a result, you won't be able to pull up the cloth since it will need to be skinned to the skeleton.
Only if the character is a static mesh you'd be able to do this.
kind regards,
thank you! I purchased Obi Cloth.