18-09-2023, 06:08 AM
(17-09-2023, 08:20 AM)Cat3Man Wrote: Sorry, my English is poor. I am wondering about buying Obi Cloth. In a game I am working on, there is a scene where the patient's shirt is pulled up to his chest.
The patient may be lying on his back, on his side, or in several other positions, and I want to use Obi Cloth's real-time simulation to achieve realistic shirt lifting. The shirt does not have to be removed completely; it only has to be lifted up to the chest area.
I have watched all the tutorials and Obi Particle Dragger is the closest to what I am looking for in terms of functionality. However, I wasn't sure, so I asked the question.
Hi there,
If the patient is a skinned character, you must use skinned cloth (since Unity does not support deformable MeshColliders, nor does any engine due to performance reasons) and as a result, you won't be able to pull up the cloth since it will need to be skinned to the skeleton.
Only if the character is a static mesh you'd be able to do this.
kind regards,