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issues with blueprint generation
#1
Hi,

I'm having issues with blueprint regeneration. I'm playing around with DeformationGradient sample. Whenever I change prism blueprint settings to generate a new one, the resulting Blueprint seems to make mesh wild in runtime. is there a fix for this, as I can't seem to find anything in documentation. Please check attachment.

Also, if I regenerate new blueprint with original prism blueprint settings, the resulting particle looks totally different. It almost looks like the values that were used to generate prism blueprint do not resemble the values that are shown on the asset. I have imported the package multiple times, just to revert back to original state. 

Thanks!
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Messages In This Thread
issues with blueprint generation - by bs-techart - 14-08-2023, 02:11 PM