21-07-2023, 08:44 AM
(20-07-2023, 09:02 AM)josemendez Wrote: Hi,Appreciate your reply, it performed close to my thought and still has torn place particle issue.
That's because by stretching the cloth you're building up potential energy that gets released in the form of a wave when you let go of it. All materials in the real world behave like this to an extent, depending on their elasticity/compliance.
First and foremost make sure that you're pulling the cloth with low enough force that the cloth is able to resist pulling. If you use an extremely large force cloth will stretch a lot, building up a large amount of potential energy.
To make the cloth less elastic, you can use more substeps and/or distance constraint iterations. The manual contains a very in-depth explanation of how the engine works internally and how substeps/iterations affect the results:
http://obi.virtualmethodstudio.com/manua...gence.html
You can also try using a larger "damping" parameter in the solver, which will make cloth dissipate energy faster. See: http://obi.virtualmethodstudio.com/manua...olver.html
kind regards,
can I get access to modify torn edge or particle? or has another way to accomplish it.