26-04-2023, 12:22 PM
(26-04-2023, 10:15 AM)Bharat T Wrote: Hello,
Well I already tried with surface collisions off and on.
Also here is the video with a ObiParticleRenderer.
This seems to be working fine if the cube is without rigidbody.
Is this a limitation or am I doing something wrong ?
Video
Rigidbody or not shouldn’t make any difference, unless the rigidbody is much heavier than the rope. In that case, the rope won’t be able to pull it around. What’s the mass of both the rigidbody and the rope control points?