31-10-2022, 08:08 AM
(28-10-2022, 04:01 PM)MEPETAMINALS Wrote: So if I'm understanding correctly, the proper workflow for something like this would be a single solver applied at a parent level to everything that it controls. I.e. the boat would have a single solver for all sails, ropes, flags, etc. Then each unique element would have it's own blueprint?
Correct. Actors in different solvers are completely independent from each other, since each solver does not "see" what's happening in other solvers. It is only aware of the actors it is in charge of simulating. See:
http://obi.virtualmethodstudio.com/manua...olver.html
Quote:Three important things to remember about solvers:
1)They can be added to any GameObject in your scene and there can be more than one solver working simultaneously in the same scene.
2)Every actor needs to have a solver up its hierarchy in order to get updated and rendered.
3)Each solver is completely independent from other solvers. Therefore, actors being updated by different solver won't interact / collide with each other. Only actors in the same solver will react to each other.
let me know if you need further help,
kind regards