Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Obi cloth vs Marvelous Designer
#3
(22-02-2018, 08:57 AM)josemendez Wrote: Hi Minh,

To reduce stretching, you need to increase the amount of distance constraints iterations (in the ObiSolver component, the default is 3 but you can use 10 or more), or the amount of substeps if you're using version 3.3. See: http://obi.virtualmethodstudio.com/tutor...gence.html

Unfortunately you will not be able to achieve the same quality as Marvellous Designer. Performing such simulation in realtime in the CPU is impossible, even for MD (the video you sent is an offline sim/render, meaning that it took a long time to calculate it).

cheers,

Thank Josemendez.

I finally decided to buy Obi Cloth.
I have updated the sample Character Cloth so that the Trenchcoat's arm can simulate cloth effect. 
Unfortunately, the coat's arm doesn't work like coat's tail. 
Could you please help me? 

Step to re-produce:
1. Add Capsule Collider, Obi Collider to joints: 15, 7, 6, 5 (Don't know if the collider is necessary for joints 7, 6, 5. I just need the cloth effect for arms - joint15)
2. Update Layer of these joints to Ignore Raycast.
3. Add Arm's Particles to body_bashmesh1
Code:
Particle editor
Max: 1
Radius: -
Phase: 1
Skin Radius: 0.05
Skin Back Stop Radius: 0.1
Skin Back Stop: 0
Skin Stiffness: 1
4. Re-generate Tether Constraints

[attachment=94]
[attachment=95]
[attachment=96]

Thanks,
Minh
Reply


Messages In This Thread
Obi cloth vs Marvelous Designer - by lqm231 - 22-02-2018, 07:30 AM
RE: Is it posisble to use Obi cloth to simulate cloth like Marvelous Designer? - by lqm231 - 26-02-2018, 06:44 PM