28-03-2022, 11:04 AM
(25-03-2022, 01:31 PM)josemendez Wrote: Is the skin a collider? in that case, particles might simply be trying to get out of it which is completely normal. you might want to disable collision between these particles and the collider using collision filters., which can also be set on a per-particle basis at runtime, see the very end of: http://obi.virtualmethodstudio.com/manua...sions.html
I would like to achieve something like this:
[video=youtube]http://https://youtu.be/wnmFIdYDWhI[/video]
The thing is what would be the best approach to know when the particles are passing through the "skin" so I can pull from it without the particles being crazy