25-03-2022, 01:31 PM
(This post was last modified: 25-03-2022, 01:31 PM by josemendez.)
(25-03-2022, 11:04 AM)manurocker95 Wrote: I'm making a similar thing and I'm facing the same issue. In addition, when going through the "skin", the particles inside the skin object get really crazy. Any idea about how to achieve that?
Is the skin a collider? in that case, particles might simply be trying to get out of it which is completely normal. you might want to disable collision between these particles and the collider using collision filters., which can also be set on a per-particle basis at runtime, see the very end of: http://obi.virtualmethodstudio.com/manua...sions.html