17-01-2022, 01:16 PM
(This post was last modified: 17-01-2022, 01:17 PM by josemendez.)
(17-01-2022, 01:13 PM)UglyMug Wrote: Hi,
Is there any way that I can precisely enter the world/local co-ordinates of the control points rather than rely on 'by eye' using the gizmos?
Each CP has a reference in the blueprint but it doesn't seem that the co-ordinates are exposed.
cheers
Ian
Hi Ian,
No, currently the position of each control point is not exposed as a field. However this is planned for Obi 6.4.
Right now, you can either use Unity's built-in vertex/surface snap tools (https://docs.unity3d.com/Manual/Position...jects.html) or generate your path programmatically.