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Hi,

Is there any way that I can precisely enter the world/local co-ordinates of the control points rather than rely on 'by eye' using the gizmos?

Each CP has a reference in the blueprint but it doesn't seem that the co-ordinates are exposed.

cheers

Ian
(17-01-2022, 01:13 PM)UglyMug Wrote: [ -> ]Hi,

Is there any way that I can precisely enter the world/local co-ordinates of the control points rather than rely on 'by eye' using the gizmos?

Each CP has a reference in the blueprint but it doesn't seem that the co-ordinates are exposed.

cheers

Ian

Hi Ian,

No, currently the position of each control point is not exposed as a field. However this is planned for Obi 6.4.

Right now, you can either use Unity's built-in vertex/surface snap tools (https://docs.unity3d.com/Manual/Position...jects.html) or generate your path programmatically.
(17-01-2022, 01:16 PM)josemendez Wrote: [ -> ]Hi Ian,

No, currently the position of each control point is not exposed as a field. However this is planned for Obi 6.4.

Right now, you can either use Unity's built-in vertex/surface snap tools (https://docs.unity3d.com/Manual/Position...jects.html) or generate your path programmatically.
OK, thankyou  Sonrisa