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Help  Can fluids collide with other OBI assets?
#4
(13-01-2022, 01:49 PM)tecnnt Wrote: But I found that cloth particles seemed to be immune to Solver's Max [/font][/size][/color] Anisotropy influence

Cloth particles are not anisotropic, this setting only affects fluid as explained in the manual:
http://obi.virtualmethodstudio.com/manua...olver.html

Quote:Max Anisotropy:

Fluid particles in Obi can be ellipsoidal in shape, instead of perfectly spherical. This is used to better adapt their shape to the surface of the object they represent, achieving more accurate collision detection and smoother rendering. 


(13-01-2022, 01:49 PM)tecnnt Wrote:
in the Fluids in the document (http://obi.virtualmethodstudio.com/manua...sions.html) are not compatible 

 with surface collisions.   However, surface collisions is also used in the solution, which I don't quite understand  

Fluids cannot be represented using simplices, which means they can't generate a surface for collisions: collision is fully particle based. This is why the manual states that fluids are not compatible with surface collisions: it's not possible to generate a collision surface for them.

However this does not mean fluid particles can't collide against other actor's simplices. In case of cloth, this does not require the fluid to use surface collisions: it's enough for the cloth to have surface collisions enabled.
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Messages In This Thread
RE: Can fluids collide with other OBI assets? - by josemendez - 13-01-2022, 01:56 PM