10-01-2022, 10:44 AM
Hi there,
Make sure you set up collision filters correctly:
http://obi.virtualmethodstudio.com/manua...sions.html
And also make sure your cloth mesh has enough vertex coverage! only mesh vertices collide, so if your mesh has large flat faces and few vertices it will have many holes. You can add a ObiParticleRenderer component to see particles at runtime:
http://obi.virtualmethodstudio.com/manua...ering.html
Make sure you set up collision filters correctly:
http://obi.virtualmethodstudio.com/manua...sions.html
And also make sure your cloth mesh has enough vertex coverage! only mesh vertices collide, so if your mesh has large flat faces and few vertices it will have many holes. You can add a ObiParticleRenderer component to see particles at runtime:
http://obi.virtualmethodstudio.com/manua...ering.html