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Help  Connect dynamic rope attachment to another rigidbody object
#4
(21-12-2021, 03:04 PM)josemendez Wrote: As long as your character has a rigidbody component, you can attach the rope to any other collider below its hierarchy. There's no need to attach the rope directly to the player, or to have a second rigidbody at the fire source. I'd try attaching the rope to your gun, then placing a single rigidbody component in your character's gameObject.

This should work because the rigidbody "used" by any collider in Unity is the first rigidbody found up its hierarchy.

Let me know if you need further help! Sonrisa

Oh wow it works. xd I can't believe the solution was that simple all along... Thanks!

I was using multiple rigidbodies because I was trying to use joints to link objects, but apparently there is no need for that. xd
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Messages In This Thread
RE: Connect dynamic rope attachment to another rigidbody object - by ghawstie - 21-12-2021, 06:45 PM