I am trying to make a first person grappling hook mechanic using obi rope. The rope is attached dynamically to an object which is the fire source, which is the child of the camera which I placed inside of the player object (which has a rigidbody). On the other end it is statically attached.
Right now I managed to make it work almost as it should: I added a fixed joint to the fire source, which links it to the camera; the camera also has a fixed joint which links it to the player.
The grappling itself is working, the issue is that jumping and ground movement now feel very clunky because of the player object's two childs (camera and fire source) which now have rigidbodies... How can I improve this? Or are there better ways of doing this overall?
Here's a link to a google drive folder with some screenshots and a video: https://drive.google.com/drive/folders/1...sp=sharing
Right now I managed to make it work almost as it should: I added a fixed joint to the fire source, which links it to the camera; the camera also has a fixed joint which links it to the player.
The grappling itself is working, the issue is that jumping and ground movement now feel very clunky because of the player object's two childs (camera and fire source) which now have rigidbodies... How can I improve this? Or are there better ways of doing this overall?
Here's a link to a google drive folder with some screenshots and a video: https://drive.google.com/drive/folders/1...sp=sharing