22-10-2021, 11:28 AM
(22-10-2021, 10:42 AM)cdauphin Wrote: Hello !
As the title says, I am facing an issue where the fluid particle size is different between the faucet example scene and my scene.
In my scene, particle are way bigger (like ten times bigger). Solver, emitter and particle renderer components have the exact same value between the two scenes. Emitters uses the same blueprint.
Does someone knows what could cause this ?
Thanks.
Hi!
Either your solver transform is scaled up, or your ObiParticleRenderer’s radius scale property is very large. Off the topnof my head these are the only possible causes.