16-09-2021, 08:58 AM
(This post was last modified: 16-09-2021, 09:00 AM by josemendez.)
(16-09-2021, 08:51 AM)MaximilianPs Wrote: Finally I've got some result with Particle Attachment in dynamic mode and with a collider.
Attachments simply "glue" a particle group to a transform. The simulation should run regardless of having attachments or not, so not sure what happened there.
Quote:But performance aren't great, I'm talking about FPS.
Any advice?
There's many parameters in Obi and Unity that will affect physics performance. However such low-poly cloth should have basically zero runtime cost. How many ms/frame are you getting? Can you share a pic of your profiler?
Installing Jobs, Maths and Burst and switching to the Burst backend will only marginally improve performance, nothing too noticeable.