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Help Synty Banner? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Help Synty Banner? (/thread-3085.html) |
Synty Banner? - MaximilianPs - 04-09-2021 Hello there, just purchased OBI Cloth... I'm on Unity 2019.4 I'm trying to make Synty's banners as cloth, but them are 3D models, and them won't react at all ![]() The parent object is the Solver. ![]() ![]() I've also edited the Mesh, to make it flat, but still won't react... what I miss? ![]() RE: Synty Banner? - josemendez - 13-09-2021 Hi! - What does your blueprint look like? The screenshots only shows the ObiCloth component. - Is the mesh 2-manifold? Obi does not support non-manifold (malformed) meshes. Also, is the mesh sufficiently subdivided? it looks extremely low-poly, without enough vertices the simulation will look poor. kind regards, RE: Synty Banner? - MaximilianPs - 14-09-2021 Even if it have few vertex should react in some ways, anyway I could increase the subdivision, it's not a big issue, the problem is that it won't react at all. On the blueprint I've selected all vertex of the staff that holds the banner and set it as Staff. ![]() ![]() Also in a desperate test I've parented the banner with the solver present on the Wind Demo scene but nothing happens. ![]() At lease I would expect that it will fall down but nothing happend ![]() here is the blueprint (part of it) at job done ![]() Thank you for your patience ![]() RE: Synty Banner? - josemendez - 14-09-2021 (14-09-2021, 03:56 PM)MaximilianPs Wrote: Even if it have few vertex should react in some ways, anyway I could increase the subdivision, it's not a big issue, Have you added your solver to a ObiFixedUpdater component? If the solver is not in any updater’s list, it won’t be well... updated ![]() Also, try adding a ObiParticleRenderer component to your cloth. You should be able to see the individual particles in it, if it’s correctly set up. RE: Synty Banner? - MaximilianPs - 16-09-2021 Finally I've got some result with Particle Attachment in dynamic mode and with a collider. Also the banner react to ObiColliders ![]() ![]() But performance aren't great, I'm talking about FPS. Any advice? Maybe installing Jobs Maths and Burst can help? RE: Synty Banner? - josemendez - 16-09-2021 (16-09-2021, 08:51 AM)MaximilianPs Wrote: Finally I've got some result with Particle Attachment in dynamic mode and with a collider. Attachments simply "glue" a particle group to a transform. The simulation should run regardless of having attachments or not, so not sure what happened there. Quote:But performance aren't great, I'm talking about FPS. There's many parameters in Obi and Unity that will affect physics performance. However such low-poly cloth should have basically zero runtime cost. How many ms/frame are you getting? Can you share a pic of your profiler? Installing Jobs, Maths and Burst and switching to the Burst backend will only marginally improve performance, nothing too noticeable. RE: Synty Banner? - MaximilianPs - 16-09-2021 (16-09-2021, 08:58 AM)josemendez Wrote: Installing Jobs, Maths and Burst and switching to the Burst backend will only marginally improve performance, nothing too noticeable. I see indeed, In Cloth Render component by setting Copy From Normals improve the performance a bit. But actually I'm working on an Laptop I5 5200U with 8Gigs and a Radeon R5 M230, but I'm pretty sure that Unity is working with the Intel 5500 ![]() I'm pretty sure that on my main pc will be fine anyway I'll send you the scene via mail. Thank you again. RE: Synty Banner? - josemendez - 16-09-2021 (16-09-2021, 10:26 AM)MaximilianPs Wrote: I see indeed, In Cloth Render component by setting Copy From Normals improve the performance a bit. As long as you don't need tangent vectors in your mesh, this is the cheapest mode indeed. Quote:But actually I'm working on an Laptop I5 5200U with 8Gigs and a Radeon R5 M230, but I'm pretty sure that Unity is working with the Intel 5500 Obi runs 100% on the CPU, so which GPU you're using has no impact on performance whatsoever. |