14-09-2021, 06:34 PM
(This post was last modified: 14-09-2021, 06:36 PM by josemendez.)
(14-09-2021, 03:56 PM)MaximilianPs Wrote: Even if it have few vertex should react in some ways, anyway I could increase the subdivision, it's not a big issue,
the problem is that it won't react at all.
On the blueprint I've selected all vertex of the staff that holds the banner and set it as Staff.
Also in a desperate test I've parented the banner with the solver present on the Wind Demo scene but nothing happens.
At lease I would expect that it will fall down but nothing happend
here is the blueprint (part of it) at job done
Thank you for your patience
Have you added your solver to a ObiFixedUpdater component? If the solver is not in any updater’s list, it won’t be well... updated . It’s the only cause for this off the top of my head. If this is not the case and the solver is indeed updated by an updater, I’d have to take a deeper look.
Also, try adding a ObiParticleRenderer component to your cloth. You should be able to see the individual particles in it, if it’s correctly set up.