19-07-2021, 09:35 AM
(This post was last modified: 19-07-2021, 09:36 AM by josemendez.)
Hi,
Depends on your project's timestep settings. Increasing the amount of substeps used (ObiFixedUpdater component) will usually solve this. More substeps will be needed the larger your timestep is.
Unity's default timestep value is 0.02 (Project settings->Time->Fixed timestep). With the default value this is the results you should get:
See:
http://obi.virtualmethodstudio.com/manua...gence.html
Depends on your project's timestep settings. Increasing the amount of substeps used (ObiFixedUpdater component) will usually solve this. More substeps will be needed the larger your timestep is.
Unity's default timestep value is 0.02 (Project settings->Time->Fixed timestep). With the default value this is the results you should get:
See:
http://obi.virtualmethodstudio.com/manua...gence.html