19-07-2021, 08:38 AM
(This post was last modified: 19-07-2021, 08:40 AM by josemendez.)
Make sure you're using dynamic attachments to attach the rope to the road tiles. Otherwise the tiles will just ignore the rope. See:
http://obi.virtualmethodstudio.com/manua...ments.html
Also, keep your mass ratios within sane values. All realtime physics engines find it hard to deal with large mass ratios (>1:10) both Unity and Obi are no exception to this. If your truck is 300 kg and your rope is 10 kg, you have a ratio of 1:30, and the weight of the truck will stretch the rope.
Using more simulation substeps (ObiFixedUpdater component) will help as it increases simulation quality, but the resulting simulation will also be more expensive.
http://obi.virtualmethodstudio.com/manua...ments.html
Also, keep your mass ratios within sane values. All realtime physics engines find it hard to deal with large mass ratios (>1:10) both Unity and Obi are no exception to this. If your truck is 300 kg and your rope is 10 kg, you have a ratio of 1:30, and the weight of the truck will stretch the rope.
Using more simulation substeps (ObiFixedUpdater component) will help as it increases simulation quality, but the resulting simulation will also be more expensive.