08-07-2021, 08:12 AM
(This post was last modified: 08-07-2021, 08:12 AM by josemendez.)
(07-07-2021, 04:34 PM)Guedez Wrote: As in the thread title.
Obi is based on Jobs/Burst, which aren't well supported in WebGL at the moment:
https://forum.unity.com/threads/burst-jo...d.1109684/
Burst somewhat works, and Jobs do run but single-threaded (which results in very poor performance).
kind regards,