09-04-2019, 02:04 PM
Hello.
I did a simple test using Obi Cloth Proxy.
I chose a plane for source object and a sphere for target object.
Result
Deformation worked great as I had expected. But the shading of the deformed sphere was somewhat awkward (not smooth enough). It seems that something is wrong with normals.
Is there any way to fix this?
Thanks!
I did a simple test using Obi Cloth Proxy.
I chose a plane for source object and a sphere for target object.
Result
Deformation worked great as I had expected. But the shading of the deformed sphere was somewhat awkward (not smooth enough). It seems that something is wrong with normals.
Is there any way to fix this?
Thanks!