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Collisions pass through mesh colliders
#1
I have a softbody object which is acting like a balloon for my project and it collides with the ground when it is under inflated. When the softbody is deflated I add external forces to flatten it out a bit on the ground. This all works great and looks great. Problem is if I replace the collider under the softbody from a box to a mesh then no matter how thick I make the mesh collider the particles of the softbody will either pass through the collider or get stuck inside it. Is there some setting to fix this?
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