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Help  Can I blend in and out of simulation?
#1
I have a cloth which is a skinned mesh renderer, and a looped animation, at the start of the animation I want the cloth to behave as a regular skinned mesh renderer without cloth simulation, at some point in the middle of the animation I want to enable the simulation, and at the end I want to slowly disable it and blend back to regular skinned mesh behaviour.
So essentially I want all particles to be pinned at the start and then unpinn them at some time. Ideally I would like to blend between these 2 states, but if blending is not supported then just switch between pinned and unpinned.
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#2
(20-06-2025, 03:32 PM)harut Wrote: I have a cloth which is a skinned mesh renderer, and a looped animation, at the start of the animation I want the cloth to behave as a regular skinned mesh renderer without cloth simulation, at some point in the middle of the animation I want to enable the simulation, and at the end I want to slowly disable it and blend back to regular skinned mesh behaviour.
So essentially I want all particles to be pinned at the start and then unpinn them at some time. Ideally I would like to blend between these 2 states, but if blending is not supported then just switch between pinned and unpinned.

Hi!

You cannot currently blend between simulated and non-simulated cloth (noted as feature request, will add it in Obi 7.1.1). However you can switch between regular skinned mesh and simulated cloth mesh by disabling/enabling the ObiSkinnedClothRenderer component.

kind regards,
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#3
Hi, thanks, I'm thinking of simulating it in blender and then just exporting it as alembic. It doesn't need to interact with the environment, so It can be precalculated. But what would have been helpful is to have a slider that will force all particles to behave as pinned.
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#4
(Yesterday, 04:28 PM)harut Wrote: Hi, thanks, I'm thinking of simulating it in blender and then just exporting it as alembic. It doesn't need to interact with the environment, so It can be precalculated. But what would have been helpful is to have a slider that will force all particles to behave as pinned.

Hi,

We’ve added this is 7.1.1, which will be out next week. Skinned cloth now has a “skin radius scale” slider that goes from 0 (fully pinned) to 1 (limited to the skin radius defined in the blueprint).

Kind regards,
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