18-04-2023, 05:14 PM
Hi there,
Is there a way to use and control point, as an anchor in a way?
Let me explain. To get the visual effect, I want to have the rope start at 0, and end at 1, with a big exception....
This exception is, that the rope, does not bend until it reaches 0.25f.
If you can imagine a body, where the arms are rope. And the rope extends from the shoulder. At the moment, if I place the start of the rope, direclty at the shoulder position, as I move the player, there is a visable gap. So, if I move the rope into the body a bit, it hides the gap, but now as I move the player, the rope does not extend from the shoulder but from in the body.
Does this make sense?
How can I insure no visual gap between rope start and shoulder and always maintain that the "appearance of the the rope, no matter the end position", always extends from the shoulder?
Thank you!
Is there a way to use and control point, as an anchor in a way?
Let me explain. To get the visual effect, I want to have the rope start at 0, and end at 1, with a big exception....
This exception is, that the rope, does not bend until it reaches 0.25f.
If you can imagine a body, where the arms are rope. And the rope extends from the shoulder. At the moment, if I place the start of the rope, direclty at the shoulder position, as I move the player, there is a visable gap. So, if I move the rope into the body a bit, it hides the gap, but now as I move the player, the rope does not extend from the shoulder but from in the body.
Does this make sense?
How can I insure no visual gap between rope start and shoulder and always maintain that the "appearance of the the rope, no matter the end position", always extends from the shoulder?
Thank you!