Hi,
me again. After my previous two posts which were related to making a wobbly weiner (for anyone with a similar endeavour here are the links: http://obi.virtualmethodstudio.com/forum...-3690.html & http://obi.virtualmethodstudio.com/forum...-3693.html) I now want my weiner to also be bouncy.
Sounds weird I know but the behaviour I want to achieve is to have it bounce of a floor it is hitting ....
Well. The only Idea I had was to change the stickiness of my collision material to a negative value (I tried -1) and set the stick distance to something arger than 0 (I tried 0.1). That way (according to the drawing in the article here http://obi.virtualmethodstudio.com/manua...rials.html) a bouncy behaviour should occur - in my mind.
You guessed it right, it does not. Am I doing something wrong or is that behaviour not achievable with Obi Rope?
Best,
Robert
me again. After my previous two posts which were related to making a wobbly weiner (for anyone with a similar endeavour here are the links: http://obi.virtualmethodstudio.com/forum...-3690.html & http://obi.virtualmethodstudio.com/forum...-3693.html) I now want my weiner to also be bouncy.
Sounds weird I know but the behaviour I want to achieve is to have it bounce of a floor it is hitting ....
Well. The only Idea I had was to change the stickiness of my collision material to a negative value (I tried -1) and set the stick distance to something arger than 0 (I tried 0.1). That way (according to the drawing in the article here http://obi.virtualmethodstudio.com/manua...rials.html) a bouncy behaviour should occur - in my mind.
You guessed it right, it does not. Am I doing something wrong or is that behaviour not achievable with Obi Rope?
Best,
Robert