Help How to reduce fluid scatter on collision - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Help How to reduce fluid scatter on collision (/thread-3572.html) |
How to reduce fluid scatter on collision - balaji.v - 30-08-2022 Hi, I am creating tap water using obi fluid in the oculus quest. If the virtual hand model collides with water, it scatters more. How to reduce water scatter on collision? RE: How to reduce fluid scatter on collision - josemendez - 31-08-2022 (30-08-2022, 04:21 PM)balaji.v Wrote: Hi, Hi, You probably want to reduce the solver's "max depenetration" parameter: http://obi.virtualmethodstudio.com/manual/6.3/obisolver.html This will clamp the maximum velocity at which particles can be projected out of colliders. |