05-02-2021, 03:38 AM
Hey there everyone. I wanted to add a glowing effect to my liquid, but finding code to add emission via meta pass to random shaders didnt seem to be working. I dont need any blur lighting effect outside, and I dont need any lighting of nearby surfaces.
I'm hoping you can give me some help as inserting a few similar versions of an emission pass into the ParticleShader.shader has not seemed to work.
Thank you
I'm hoping you can give me some help as inserting a few similar versions of an emission pass into the ParticleShader.shader has not seemed to work.
Thank you