28-01-2021, 10:00 AM
Hello!
In order to combat stretchy ropes and gaining some performance, I'm trying to freeze a rope 2 seconds after the player lets go of it and unfreeze it when the player picks it up again. I'm came across this response which helps a lot, I now instantiate the mesh and use that while the rope is frozen. However, I'm still running into an issue.
The rope is attached to an object using Particle Attachments. If the object it's attached to moves while the rope is frozen, the cable stays on it's frozen position.
How can I make sure the rope follows the object, even when it's frozen?
In order to combat stretchy ropes and gaining some performance, I'm trying to freeze a rope 2 seconds after the player lets go of it and unfreeze it when the player picks it up again. I'm came across this response which helps a lot, I now instantiate the mesh and use that while the rope is frozen. However, I'm still running into an issue.
The rope is attached to an object using Particle Attachments. If the object it's attached to moves while the rope is frozen, the cable stays on it's frozen position.
How can I make sure the rope follows the object, even when it's frozen?