11-09-2020, 05:50 PM
I have a simple rope like this :
- Solver
- Rope
- Gameobject A -> is kinematic
- Gameobject B -> is dynamic
Rope have 2 attachments, static with A and dynamic with B.
In my game, i tried to hide any rope that out of screen to get some fps, so i disabled solver gameobject, when ienable it again, B drop to the ground like it doesn't have any attachment with the Rope, while A still working fine (may be because it is kinematic)
As i checked, both attachment still enable, nothing change.
Is there something wrong with my implement ? do you have any suggest for this case ?
- Solver
- Rope
- Gameobject A -> is kinematic
- Gameobject B -> is dynamic
Rope have 2 attachments, static with A and dynamic with B.
In my game, i tried to hide any rope that out of screen to get some fps, so i disabled solver gameobject, when ienable it again, B drop to the ground like it doesn't have any attachment with the Rope, while A still working fine (may be because it is kinematic)
As i checked, both attachment still enable, nothing change.
Is there something wrong with my implement ? do you have any suggest for this case ?